Brendon Chung has recently shared an excellent breakdown of the way he’s creating fluffy carpets for his project Skin Deep.
The final model consists of eleven polygons and actually looks like a carpet. The artist started the whole thing with this tech writeup of the fur tech in Shadow of Colossus.
Basically, creating a carpet is about setting up a series of layers:
Each layer here is a flat plane. The texture is said to be a bunch of dots, representing the carpet fibers. “When you stack layers tightly together, it creates the illusion of a fluffy carpet.”
Animations of the layers getting stacked up:
Make sure to check out the full breakdown here.