Striking Distance Studios' Yan Ostretsov published a comprehensive technical breakdown of The Callisto Protocol's lighting.
Principal Lighting Artist at Striking Distance Studios Yan Ostretsov has recently shared an informative technical breakdown of lighting in the studio's recently-released survival horror action game The Callisto Protocol.
The breakdown focuses primarily on the lighting tools Yan developed for the game, with the artist discussing how the Unreal Engine-powered Color Grading tool was made, how the Show LUT was made in DaVinci Resolve, how the custom Film Grain post-process material was developed, how popular movies' lighting scenarios were analyzed, and more. You can check out the full breakdown by clicking this link.
And here are some examples of the lighting work Yan did for the game, you can see more here: