Breakdown: Real-Time Witcher of the Cat School
Events
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Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments
by Peter Korp
less than a minute ago

To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
2 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
7 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Breakdown: Real-Time Witcher of the Cat School
11 April, 2018
News
Tutorial

William Paré-Jobin shared a thorough breakdown of his marvelous Witcher of the Cat School project. The artist showed how he dealt with his sculpt, hair, shader, and other production aspects. Let’s study the tutorial.  

Real-time character rendered in Marmoset Toolbag 3. Hair cards placed by hand in Blender (using curve tool) and everything also sculpted by hand in ZBrush. The goal was to create the most convincing character in real time. The complete body is 58k. triangles and optimized for video games. 

The original design was made by John Koo but was then redesign by me to make the character fits a little bit more in the Witcher’s universe. 
Thanks a lot to all my friends for the feedback.

William Paré-Jobin 

Here are some awesome final results achieved by the artist: 

The breakdown was originally published on ArtStation

Source: ArtStation

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