Breakdown: Real-Time Witcher of the Cat School
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by Don\'tLookAtMeI\'mBusy
3 hours ago

I would love to run Mobile Photoshop with Sculptris and Moi3D on my Surface Pro

by Don\'tLookAtMeI\'mBusy
3 hours ago

I'm sure it's spelled iTubs

by sipon
6 hours ago

Too bad I work 95% of texturing on SP now...

Breakdown: Real-Time Witcher of the Cat School
11 April, 2018
News
Tutorial

William Paré-Jobin shared a thorough breakdown of his marvelous Witcher of the Cat School project. The artist showed how he dealt with his sculpt, hair, shader, and other production aspects. Let’s study the tutorial.  

Real-time character rendered in Marmoset Toolbag 3. Hair cards placed by hand in Blender (using curve tool) and everything also sculpted by hand in ZBrush. The goal was to create the most convincing character in real time. The complete body is 58k. triangles and optimized for video games. 

The original design was made by John Koo but was then redesign by me to make the character fits a little bit more in the Witcher’s universe. 
Thanks a lot to all my friends for the feedback.

William Paré-Jobin 

Here are some awesome final results achieved by the artist: 

The breakdown was originally published on ArtStation

Source: ArtStation

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