Breakdown: Real-Time Witcher of the Cat School
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by diegographics@outlook.com
15 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
2 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

Breakdown: Real-Time Witcher of the Cat School
11 April, 2018
News
Tutorial

William Paré-Jobin shared a thorough breakdown of his marvelous Witcher of the Cat School project. The artist showed how he dealt with his sculpt, hair, shader, and other production aspects. Let’s study the tutorial.  

Real-time character rendered in Marmoset Toolbag 3. Hair cards placed by hand in Blender (using curve tool) and everything also sculpted by hand in ZBrush. The goal was to create the most convincing character in real time. The complete body is 58k. triangles and optimized for video games. 

The original design was made by John Koo but was then redesign by me to make the character fits a little bit more in the Witcher’s universe. 
Thanks a lot to all my friends for the feedback.

William Paré-Jobin 

Here are some awesome final results achieved by the artist: 

The breakdown was originally published on ArtStation

Source: ArtStation

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