Breakdown: Real-Time Witcher of the Cat School
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Latest comments
by Ronnybrendo Vieira Lima
1 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
11 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Breakdown: Real-Time Witcher of the Cat School
11 April, 2018
News
Tutorial

William Paré-Jobin shared a thorough breakdown of his marvelous Witcher of the Cat School project. The artist showed how he dealt with his sculpt, hair, shader, and other production aspects. Let’s study the tutorial.  

Real-time character rendered in Marmoset Toolbag 3. Hair cards placed by hand in Blender (using curve tool) and everything also sculpted by hand in ZBrush. The goal was to create the most convincing character in real time. The complete body is 58k. triangles and optimized for video games. 

The original design was made by John Koo but was then redesign by me to make the character fits a little bit more in the Witcher’s universe. 
Thanks a lot to all my friends for the feedback.

William Paré-Jobin 

Here are some awesome final results achieved by the artist: 

The breakdown was originally published on ArtStation

Source: ArtStation

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