Breakdown: Rendering A Realistic Stormtrooper Helmet
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by Duacan
14 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Breakdown: Rendering A Realistic Stormtrooper Helmet
20 November, 2017
News
Tutorial

3D artist Juan Camilo Alcaraz Cartagena (aka Alzarac) and TurboSquid shared a two-part guide to creating an awesome New Order Stormtrooper helmet from Rogue One. The videos feature tons of tips and tricks on realistic rendering with Mental Ray in 3ds Max 2010.

The first part is about mapping out colorful geometry in 3ds Max 2010:

The second one focuses on the finishing touches being put on the model:

What is more, you can buy the helmet on TurboSquid.

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