Breakdown: Rendering A Realistic Stormtrooper Helmet
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Breakdown: Rendering A Realistic Stormtrooper Helmet
20 November, 2017
News
Tutorial

3D artist Juan Camilo Alcaraz Cartagena (aka Alzarac) and TurboSquid shared a two-part guide to creating an awesome New Order Stormtrooper helmet from Rogue One. The videos feature tons of tips and tricks on realistic rendering with Mental Ray in 3ds Max 2010.

The first part is about mapping out colorful geometry in 3ds Max 2010:

The second one focuses on the finishing touches being put on the model:

What is more, you can buy the helmet on TurboSquid.

Leave a Reply

avatar