I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Olle Norling allowed us to repost a breakdown of Street Kitchen environment built with the help of UE4, Substance tools, ZBrush, and Modo. The scene features a number of cool props and a nice composition, so let’s learn some tricks from the artist.
And here are some final shots:
The breakdown was originally published on ArtStation.