Long life to Embark studio and its fabulous procedural artists dream team !
truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.
great environment with a lovely serene sense. Thanks for the write-up!
Let’s have a look at another amazing talk from GDC. This time, we suggest watching a talk by Naughty Dog’s Eben Cook from GDC12 on the flood effects of Uncharted 3.
“In this 2012 GDC talk, Naughty Dog’s Eben Cook breaks down of one of the flood effects in Uncharted 3, discussing how a fluid simulation was used to inspire the final look and how it was used to create an animated surface mesh that made it into the engine,” states the description. Yes, the tech here is pretty old, and the tools used for games today are based on different approaches, but the talk still provides some insights into the pipeline of one of the tops studios and shares some general ideas.
Make sure to discuss the talk in the comments below.