Let’s learn how the skeletons in Coco came to life with a detailed talk by Guilherme Jacinto, a Directing Animator at Disney Pixar.
The talk has been shared as a new SIGGRAPH Now video. The artist talked about different approaches, setting up rigs, and more. It turns out that the process was iterative and the team had to test several approaches until finding the right one.
This video is part of SIGGRAPH Now, a new series that is about sharing additional educational content from SIGGRAPH Conferences. It was recorded in Vancouver during SIGGRAPH 2018.
Make sure to discuss the talk in the comments below.