Bringing Scary Characters to Life with Toolbag
Events
Subscribe:  iCal  |  Google Calendar
Birmingham GB   20, Sep — 24, Sep
Chiba JP   20, Sep — 24, Sep
Ohio US   21, Sep — 24, Sep
Los Angeles US   27, Sep — 1, Oct
Latest comments

Very interesting article, thanks for sharing!

astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!

by Sir Charles
7 hours ago

Yasss you guys rule so much LOVE please do the next part!!!

Bringing Scary Characters to Life with Toolbag
13 February, 2018
News

Dmitriy Sizov gave a little talk on his scary ‘Father of The Sun’ project. The artist used ZBrush, Maya, Marmoset Toolbag, Marvelous Designer and Substance Painter to bring this outstanding character to life. 

I’m from Russia, born in Moscow, currently living in Saint-Petersburg. I work at a Russian company that is developing a new unannounced project. I’ve worked on Quake Champions, WWZ, Escape from Tarkov.

This work is based on a concept by a brilliant 2D artist Timofey Stepanov. When I saw it for the first time I was so inspired that I decided to create a 3D model.

First, I made a base anatomic mesh in ZBrush with freak features (like very skinny body with massive muscles). Then I added details like skin pores, wrinkles, veins, etc. I used different books on anatomy and works of other artists with the same style.

To tell the truth, everything is based on the concept, so I didn’t create it from my head. But It was a new interesting experience for me to work on torn clothes, as well as on low poly clothes with alpha channel.

This experience was also new to me. It took a lot of time to study emissive and lighting workflow in real-time engines as well as play with GI settings in Toolbag 3. In the end I managed to create an artistic composition of light. 

This character could be brought inside a real-time engine.

Dmitriy Sizov, a 3D Artist

Interview conducted by Kirill Tokarev 

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz