Dmitriy Sizov gave a little talk on his scary ‘Father of The Sun’ project.
I’m from Russia, born in Moscow, currently living in Saint-Petersburg. I work at a Russian company that is developing a new unannounced project. I’ve worked on Quake Champions, WWZ, Escape from Tarkov.
This work is based on a concept by a brilliant 2D artist Timofey Stepanov. When I saw it for the first time I was so inspired that I decided to create a 3D model.
First, I made a base anatomic mesh in ZBrush with freak features (like very skinny body with massive muscles). Then I added details like skin pores, wrinkles, veins, etc. I used different books on anatomy and works of other artists with the same style.
To tell the truth, everything is based on the concept, so I didn’t create it from my head. But It was a new interesting experience for me to work on torn clothes, as well as on low poly clothes with alpha channel.
This experience was also new to me. It took a lot of time to study emissive and lighting workflow in real-time engines as well as play with GI settings in Toolbag 3. In the end I managed to create an artistic composition of light.
This character could be brought inside a real-time engine.