Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Bradford Smith has shared a simple controller for modifying brush alphas inside of Substance Painter.
You just need to assign to your ALPHA input on your brush and then assign desired alpha to the ALPHA input in the controller.
It is also worth noting that in order to allow assignment to your brush alpha, you may need to save this filter in the “procedurals” folder in your shelf.