Building 3D Models of Faces and Heads with Photos
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4 hours ago

Guys! We need "Favorites" tab here on

Great work!

6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

Building 3D Models of Faces and Heads with Photos
30 June, 2017

Check out a very fast and easy-to-use tool for building 3D models of faces or heads based on photos called FaceBuilder. This plugin for Foundry Nuke is a part of KeenTools suite.

Here is the official description of some of the other features of KeenTools:

Accurate object tracking right in Nuke 

object tracking
GeoTracker is designed to fill the gap in Nuke’s functionality and provide fast and reliable object tracker right in the compositing software.

Currently it works with rigid objects only, but later it’ll support deformable meshes tracking as well.

GeoTracker is developed using low level Nuke’s C++ API. That’s why it pretty seamlessly integrates into your familiar workflow. GeoTracker supports all OS and all versions of Foundry Nuke since 8.0.

Scene-based camera tracking

scene-based camera tracking
With GeoTracker you can track camera in tricky shots with zoom and high motion blur. The biggest advantage of scene-based camera tracking is ability to use keyframes, which help you localize and tackle complex part of a sequence. Resulting camera is already aligned to a scene geometry
Zooming lenses could add a significant complexity for simple camera tracking. Fortunately for scene-based tracking you can track it much easier and more precise. Together with keyframes it lets you tackle any tricky shot, of course with known scene geometry.

Surface Masks

surface mask drawing
GeoTracker allows you to use 2D mask to eliminate occlusion and 3D surface masks to exclude reflective and transparent parts of a tracked object.

Camera Focal Length Estimation

focal length estimation

Camera focal length heavily affects tracking and that’s why it should be known. But sometimes you have to deal with footage which is shot with unknown lens. Don’t worry — GeoTracker helps you to figure it out.

Fast model positioning via dragging points

using pintool
While tracking most of man-hours goes to setting up keyframes. And this is what GeoTracker does with ease. Fast and intuitive PinTool lets you manipulate a 3D-model’s position by dragging control points on model’s surface (pins) to their positions in the frame

You can find more info on the suite and download a free trial version here

Source: KeenTools

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2 Comments on "Building 3D Models of Faces and Heads with Photos"


HOLY F@#k!