Building Flexible 3D Rigs
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by Duacan
5 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Building Flexible 3D Rigs
17 July, 2018

Mindbender has shared a short breakdown of a rig the team created for the project called The Food Thief. The goal here was to create a more flexible solution, so the studio decided to use “sliding body parts that could be turned on or off between the different poses.” 

The Foodthief is a shortfim project that is currently under development by Mindbender Animation Studio. We made it a goal for ourselves to create a more flexible 3D rig than anything we had done before. The solution became a rig with sliding body parts that could be turned on or off between the different poses. The rig was created with the help of the brilliant minds at Kippcase rigging studio.


And here’s a short teaser:

The Food Thief is a 1,5-minute short-film by Mindbender Animation Studio that is currently in production. 
The film will be released on the internet and a release date for the full film has not yet been announced.



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1 Comment on "Building Flexible 3D Rigs"


it’s awesome