Building Flexible 3D Rigs
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It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.

can stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.

Can it produce quads, too?

Building Flexible 3D Rigs
17 July, 2018

Mindbender has shared a short breakdown of a rig the team created for the project called The Food Thief. The goal here was to create a more flexible solution, so the studio decided to use “sliding body parts that could be turned on or off between the different poses.” 

The Foodthief is a shortfim project that is currently under development by Mindbender Animation Studio. We made it a goal for ourselves to create a more flexible 3D rig than anything we had done before. The solution became a rig with sliding body parts that could be turned on or off between the different poses. The rig was created with the help of the brilliant minds at Kippcase rigging studio.


And here’s a short teaser:

The Food Thief is a 1,5-minute short-film by Mindbender Animation Studio that is currently in production. 
The film will be released on the internet and a release date for the full film has not yet been announced.



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it’s awesome