Building Libertalia Scene with Quixel and UE4

Andreas Stavaas has shared a breakdown of his Uncharted 4 fan art.

Environment artist Andreas Stavaas has shared a journal that breaks down the production process behind his Uncharted 4 fan art inspired by the Libertalia chapters. This graduation project is an excellent example of combining Unreal Engine, Substance tools and Quixel Suite. 

Get the free breakdown

Author: Artyom Sergeev

Published 24 April 2017
Arti Sergeev
Business Head