Building Procedural Island in Houdini
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
Anaheim US   23, Mar — 26, Mar
San Jose US   26, Mar — 30, Mar
Washington US   30, Mar — 2, Apr
Los Angeles US   2, Apr — 4, Apr
Latest comments
by jenny
6 hours ago

That is really a great thing for us all.

by Jeff
9 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
11 hours ago

That was extremely helpful! Thank you!

Building Procedural Island in Houdini
4 July, 2017

Lucie Lescuyer showed her new procedural island built with Houdini and and Substance Designer. The artist uploaded a video on Vimeo with some details on the production process that might be of interest for you. 

This is one of my first finished Houdini projects.

I wanted to create an island generated procedurally. First, I made a blockout in Houdini with all the type of assets I needed and their placement in comparision to each others .

Then I began creating the house platform, walls, stairs, and railings and then placed it on the island. I added all kind of details around to give it more life (rocks, palmtrees, plants…).

When the blockout was finished I replaced all the boxes by real 3d assets, exported it in Unity and created various shaders to give it a cartoony look, especially for the water.

I also needed to create in Houdini special meshes for fx : the ones around the poles and island, and the caustics.

I made all the textures in Substance Designer.

 Lucie Lescuyer 


Source: Vimeo

Leave a Reply

1 Comment on "Building Procedural Island in Houdini"


Super nice !