Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
Ahmad Soltani gave some details on the way he’s built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.
Hi, my name is Ahmad Soltani and I’m a freelance character artist from Afghanistan. I love playing video games and that’s the main reason I got into the game industry, especially making characters.
The concept behind this project was to get a realistic result in UE4 and it was really a challenge for me since I got tired of Marmoset!
For shaders, I’ve tried to make my own ones but for texturing, I’ve used Substance Painter. For the skin texture, first, I used a couple of high-res images from the internet, then started projecting them in ZBrush and imported in Substance Painter and added what was needed, like Specular, Glossiness, etc.
For those small pores, I applied two different 512 tileable normal maps and used them in my shader but I needed to make masks for them.
6-the rendering part was a little bit challenging since I don’t know much about UE4 (I’m new to it) but I took some time and read the articles on UE4 websites. I searched a lot for some shots from movies since I needed some references on cinematic lighting.