this is so cool! as someone who doesn't really understand the process of making simulations, i liked the explanations and it makes me appreciate the amount of work and creativity that's involved in making them.
Godot forever s2
Ahmad Soltani gave some details on the way he’s built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.
Hi, my name is Ahmad Soltani and I’m a freelance character artist from Afghanistan. I love playing video games and that’s the main reason I got into the game industry, especially making characters.
The concept behind this project was to get a realistic result in UE4 and it was really a challenge for me since I got tired of Marmoset!
For shaders, I’ve tried to make my own ones but for texturing, I’ve used Substance Painter. For the skin texture, first, I used a couple of high-res images from the internet, then started projecting them in ZBrush and imported in Substance Painter and added what was needed, like Specular, Glossiness, etc.
For those small pores, I applied two different 512 tileable normal maps and used them in my shader but I needed to make masks for them.
6-the rendering part was a little bit challenging since I don’t know much about UE4 (I’m new to it) but I took some time and read the articles on UE4 websites. I searched a lot for some shots from movies since I needed some references on cinematic lighting.