How can technical designers help deal with animation aspects?
This very talk was actually referenced a lot in the Overwatch animation-related talk at GDC!
If you are interested in the animation of Destiny and animation in games in general, don’t forget to check out our interview with Richard Lico, who’s currently building his own amazing game.
In this 2015 GDC session, Bungie’s Jami Jeffcoat overviews what technical designers in animation mean to Bungie, and how the position is utilized to build a bridge across the animation, animation engineering, and design teams.
Make sure to check out more GDC talks here.