Articles
Resident Evil 4 Remake Leads the UK Boxed Charts
The sales of the Resident Evil 4 remake in the UK were 29% higher than those of the GameCube original.
Whiteboard Games On Its Work Culture & Gamedev Market in South America
Whiteboard Games' president Luciano Musella told us how work is organized at the company, spoke about the studio's approach to education, and discussed the peculiarities of the South American game development community.
Tencent Reports Its First Yearly Revenue Drop to Date
The company's revenue in 2022 declined by 1% but its international gaming business saw a 3% growth.
New World Interactive on Its Work Processes & Strategies for Avoiding Burnout
New World Interactive's Communications Director Astrid Rosemarin spoke about the studio's working organization, explained how they welcome beginners to the team, and shared some tips for avoiding burnout.
Atari To Acquire Doom 64 Dev Nightdive Studios
The acquisition will give Atari full ownership of the Nightdive's game catalog as well as the studio's proprietary KEX Engine, which allows retro games to be played on modern devices.
Netflix Announces New Developer Partnerships
The company has revealed new partnerships with developers, including with Super Evil Megacorp and Ustwo Games, and shared that it is now taking a "more strategic" approach to its games offerings.
Kepler Interactive Reaches $50M in Revenue in 2022 & Announces New Partnerships
The publisher has boasted a strong performance in its first complete financial year and unveiled a string of new partnerships, including with Sandfall Interactive, The Gentlebros, and Kowloon Nights.
Menhir FX's Work Organization & Production Pipeline
Simon Tarsiguel, a Co-Founder of Menhir FX, talked about the studio's working process, spoke about their production pipeline and software they used, and explained how to work with new clients.