Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Capcom has decided to initiate staff reduction in its Vancouver office, cancelling an unannounced project and cutting scope on the next Dead Rising. It is stated that around 50 people were laid off as part of a reorganization that mainly focuses on the next Dead Rising, which is said to have been over-scoped and under-staffed.
Capcom Vancouver has undergone a restructure which has impacted approximately 30% of the studio, as part of its regular periodic assessment of upcoming projects and overall studio goals. The team is continuing to work hard to support the recent release of Puzzle Fighter for mobile and is dedicated to its flagship Dead Rising series.
According to the Linkedin page, Capcom Vancouver had around 250 employees. The studio is known for launching several games in Capcom’s Dead Rising series.
The unannounced game was described as a third-person action-adventure game set in an alternate reality version of New York.