Capturing the Disney Spirit with ZBrush
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by Christopher henrick
1 hours ago

thank u so much 80lv ! hope this img file works just copy in url bar I guess

Shader looks great, tho the normal on the top seems almost invisible. I really like this tho, I think I can use something similar for a jade statue. But I do think on top of this having a few pieces of geo inside your ice to create the look of cracks that light up at the right viewing angle would be a great touch. 1 last thing and this is more nit picky then anything id say the layer of cracks that seems to be a copy of the top layer beneath maybe just for that layer use your fernsel inverted as a opacity to make them disappear towards the edge of your geo. as for the geo cracks im talking like this, however this is a crystal rock mind you I think youll get my point

Capturing the Disney Spirit with ZBrush
21 September, 2017

Vincent Ménier is one of the true gurus of Character Art. Just check out the way he’s dealing with the hair part. The artist has recently presented his new Disney-style project “Mary”. 

The goal with this character was to capture the joy of discovery. Maybe she’s getting her first glimpse at something she’s been long looking for or she’s awed by a surprising sight she just stumbled upon!

Vincent Ménier 

Mary was sculpted and rendered in ZBrush. The render passes were composited in Photoshop.

Vincent was kind enough to share some breakdown images which give a closer look at the production magic. 

Source: ArtStation

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