Capturing the Disney Spirit with ZBrush
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Latest comments
by Joel Alexandre
16 min ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

There are no barriers with borders. We provide Java assignment help to the students based in Australia, the UK, New Zealand and the US. Also, writing a program using C, C++, C#, Python, Ruby, and JavaFX is not a challenging task for our experts.

by Alvar Lagerlöf
9 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Capturing the Disney Spirit with ZBrush
21 September, 2017

Vincent Ménier is one of the true gurus of Character Art. Just check out the way he’s dealing with the hair part. The artist has recently presented his new Disney-style project “Mary”. 

The goal with this character was to capture the joy of discovery. Maybe she’s getting her first glimpse at something she’s been long looking for or she’s awed by a surprising sight she just stumbled upon!

Vincent Ménier 

Mary was sculpted and rendered in ZBrush. The render passes were composited in Photoshop.

Vincent was kind enough to share some breakdown images which give a closer look at the production magic. 

Source: ArtStation

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