Capturing the Disney Spirit with ZBrush
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Latest comments
by Ronnybrendo Vieira Lima
3 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
13 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Capturing the Disney Spirit with ZBrush
21 September, 2017

Vincent Ménier is one of the true gurus of Character Art. Just check out the way he’s dealing with the hair part. The artist has recently presented his new Disney-style project “Mary”. 

The goal with this character was to capture the joy of discovery. Maybe she’s getting her first glimpse at something she’s been long looking for or she’s awed by a surprising sight she just stumbled upon!

Vincent Ménier 

Mary was sculpted and rendered in ZBrush. The render passes were composited in Photoshop.

Vincent was kind enough to share some breakdown images which give a closer look at the production magic. 

Source: ArtStation

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