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Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Car Render Challenge 2016 has been wrapped up. Participants had to face strict rules: editors accepted works only with 3D environment, but still 156 artists took part in the competition.
Twelve members of jury had a hard time defining the top-3. Each had own favorite works – about eight renders were in leaders.
First place is Nööburgring by Piotr Tatar
Made with using 3ds max, Redshift, Nuke, Mari, Marevelous designer, Zbrush and Photoshop.
Second place is Inside the inventor’s barn by Lukasz Hoffmann
Made with using Blender, Substance Painter and Photoshop. You can find some images from WIP on the forum.
Third place is Toyota GT86 – Formula Drift by Aldison Ymeraj
Work made with using 3DsMax, Substance Painter, Zbrush, Adobe Fuse, Mixamo, Keyshot and Photoshop. You can find some images from WIP on the forum.
And here are some of the other amazing works:
You can find more on the results here.
Author: Artyom Sergeev