Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).
As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.
Cartrdge is a recently launched community & portfolio site that’s for people working in video games. They came out of private beta only a few months ago, and already have a thriving and active community of people from across the industry showcasing their work.
Three guys from New York bootstrapping the business themselves, the Cartrdge team is focused on connecting the video game industry. So how exactly are they doing that?
Easy to create, sleek and discoverable Portfolios
Building your own portfolio website is hard and time consuming, and then there’s the issue of drawing attention to it. To help solve some of these problems, they’ve made creating a portfolio and posting work to it incredibly simple and easy.
Olly SkillmanWilson is a 3D artist in the UK, currently working with Big Robot on The Signal from Tolva
Animators, game designers, artists, composers, UI designers; you name it, the tools are there to showcase your work. By supporting images and gifs (up to 50mb!), as well as embeds from Youtube/Vimeo, Sketchfab and even SoundCloud, they’ve made it a comfortable place to portfolio all the different aspects of a game or personal work. Their project pages make organizing your posts a breeze.
Collaborative project pages
Video game development is a team sport, so project pages are collaborative. You can add as many Cartrdge users as you’d like to a project, allowing you to show off your team. Each person can then post their work to the project page.
The project page for Duelyst, featuring work by Glauber Kotaki and Nate Kling
It’s a unique experience for each user
With so much variety in video games, they’ve built the site with individualization in mind. If you’re a low poly fan, follow the people who specialize in that style. Or maybe you’re new to pixel art, and want to follow people for inspiration; it’s completely up to you!
The Cartrdge staff picks section
Right now we’re focused on making our portfolio tools even better for game developers, and making it easier to search through our userbase. We believe Cartrdge has the potential to really help the industry.
Ron Golan, CoFounder and CEO
Go check out what they’re doing at Cartrdge, it’s exciting stuff.