Dan Moran has recently shared a nice video explaining some of the tricks behind Dead Cells nice 3D/2D blended character art pipeline.
The video also focuses on some of the Tooling/C# code involved. “In reality, we often end up writing a lot more C#/engine code in graphics work than shader code to get everything working the way we want. There isn’t quite as much line-by-line breakdown as usual, so I’ve made sure that the code shipped on GitHub with this episode is well documented,” stated the artist.
And here are some links: