CCP Games Goes With UE4

The creators of EVE Online are going to build all of the upcoming games with Epic Games engine.

CCP Games (EVE Online) has confirmed that Unreal Engine 4 is the exclusive development tool for all of CCP Games’ currently unannounced projects. CCP chose this technology because of the engine’s stability, quick prototyping and the solid cross-platform support.

One of the killer features, that CCP’s game developers love especially, is the Unreal Editor that “leads the way in terms of lighting and rendering solutions, world composition, landscape sculpting and Blueprint prototyping”. 

“Although CCP Games has used versions of Unreal Engine for more than 10 years on various projects, Unreal Engine 4.20 has massive improvements. UE4’s latest enhancements, like the new ProxyLOD mesh reduction tool and the new Niagara VFX editor are among the many features that make game development a more efficient process.” – Bing Xi, Development Director at CCP Shanghai

The company will build a solid knowledge base of the engine, so we can expect the company (and its various branches) to start hiring more people as they move forward with these projects.

“Working with Epic Games using their engine source code, which is open to all Unreal developers, is great for both AAA and indie studios alike, thanks to the huge amount of support options available. UE4‘s Blueprints system allows us to prototype and iterate quickly, and its world-class AAA pipelines allow us to focus on crafting great gameplay and stunningly beautiful worlds.” – James Dobrowski, Executive Producer at CCP London.

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