I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
While Activision and EA fire hundreds of people, the guys from Poland are opening up new positions and build new offices.
Gamesindustry.biz reported that CD Projekt has recently revealed plans to create 250 new positions. CFO Piotr Nielubowicz revealed that the company has purchased a plot of land, where it will build around 3000 meters of office space. With the new building, the company hopes to employ 250 new people for CD Projekt Red and GOG. Apparently, these developers will be working on Cyberpunk 2077 and other unannounced games.
The company planned the expansion, while revenues and profit saw a substantial decline: “Revenue for 2018 was down from €109.1 million the year prior to €85 million, while profit fell from €47.1 million to €25.6 million”. The company also spends a lot of money on R&D: around €56 million in 2018.
CD Projekt continues to draw most of its revenue from the sales of Witcher 3: Wild Hunt. Last year it generated over €25 million. About 80% of the sales were digital.