Gustavo Medeiros briefly talked about the production of his stylized character Pouch Hunter made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Check out a collection of Unity packs and tools. The compilation includes a terrain and scene generator, a tool for cel-shading as well as a few packs with assets for Cyberpunk, medieval, or apartment scene.
Matthew Messner did a breakdown of his stylized prop Porta Potty made in ZBrush, MODO, Substance Painter, and UE4.
Mason Rhoades talked about his workflow in 3ds Max and ZBrush used while recreating Rogue from X-Men with a '90s vibe.
Alexander Ameye explained his toon shading workflow. Check it out!
Harry Alisavakis did an awesome tutorial on his approach to cel-shading. Check it out!
Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe.
This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
Sarah Menager did a breakdown of her wonderful cel-shading scene Fairy Fountain of Viviane made with UE4, ZBrush, and Substance Painter.
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- 4A Look At ILM's Work On The Mandalorian's Sequel
- 5The Last of Us: Using Game Elements to Subvert Expectations
- 6Epic Games Raises $1B to Build Metaverse
Snowed Inn: Making an Environment in GoT-StyleTHANKS·
Blitter Discusses Creating Those Photoreal Renders in BlenderI love a lot of the setup and I see a bunch of obvious almost there be...·
Blitter Discusses Creating Those Photoreal Renders in BlenderThe problem with him is he does not show a shade and wire model of all...·
Blitter Discusses Creating Those Photoreal Renders in BlenderWell, we're past the uncanny valley now. Things are about to get...·
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