Mason Rhoades talked about his workflow in 3ds Max and ZBrush used while recreating Rogue from X-Men with a '90s vibe.
Alexander Ameye explained his toon shading workflow. Check it out!
Harry Alisavakis did an awesome tutorial on his approach to cel-shading. Check it out!
Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe.
This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
Sarah Menager did a breakdown of her wonderful cel-shading scene Fairy Fountain of Viviane made with UE4, ZBrush, and Substance Painter.
Nolan Blew Up A Jet Instead Of Using VFX To Cut CostsI'm surprised he didn't use a Boeing 737 MAX, those have to...·
Building Pine Flatwoods In UE4Awesome work, very detailed, natural, nice atmosphere, great lighting....·
A New Model for Rendering Millions of Dynamic Lights in Real-TimeCrazy. But the real question here is: Who chooses the music for these...·
Magic Leap Raised $350 Million350 mils are just drop in a water to keep them afloat for a year or so...·
Join thousands of game designers and keep track of your subscriptions