Articles
Pouch Hunter: Tips for UVs in Maya and Baking in Marmoset Toolbag
Gustavo Medeiros briefly talked about the production of his stylized character Pouch Hunter made in ZBrush, Maya, Substance Painter, and Marmoset Toolbag.
Author
Gustavo Medeiros
Published on
Dec 03, 2020
Unity Digest: Tools and Packs for Environment Production
Check out a collection of Unity packs and tools. The compilation includes a terrain and scene generator, a tool for cel-shading as well as a few packs with assets for Cyberpunk, medieval, or apartment scene.
Author
Ellie Harisova
Published on
Nov 09, 2020
Making a Cel-Shaded Porta Potty in the Borderlands Style
Matthew Messner did a breakdown of his stylized prop Porta Potty made in ZBrush, MODO, Substance Painter, and UE4.
Author
Matthew Messner
Published on
Oct 23, 2020
Creating Cel-Shaded Rogue in 3ds Max
Mason Rhoades talked about his workflow in 3ds Max and ZBrush used while recreating Rogue from X-Men with a '90s vibe.
Author
Mason Rhoades
Published on
Mar 20, 2020
Toon Shading Tutorial
Alexander Ameye explained his toon shading workflow. Check it out!
Author
Ellie Harisova
Published on
Feb 19, 2020
Toon Shading Tutorial
Author
Ellie Harisova
Published on
Feb 19, 2020
Harry Alisavakis on Shaders: Cel Shading
Harry Alisavakis did an awesome tutorial on his approach to cel-shading. Check it out!
Author
Harry Alisavakis
Published on
Jan 14, 2020
Making a Cel-Shaded Biker Girl in 3ds Max & ZBrush
Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe.
Author
Louis-Philippe Desjardins
Published on
Oct 30, 2019
Weekly Digest: Clouds, Cartoon Shaders, Sci-Fi Brushes
This week's selection includes several cloud packs of different size created by Codrut Bolborojan, Adam Homoki's cartoon shaders for UE4, and a few trim and curve brushes for ZBrush from different authors.
Author
Daria Loginova
Published on
Oct 17, 2019
Making a Fairy Fountain with a Cel-Shading Look
Sarah Menager did a breakdown of her wonderful cel-shading scene Fairy Fountain of Viviane made with UE4, ZBrush, and Substance Painter.
Author
Sarah Menager
Published on
Oct 01, 2019