Cevat Yerli Stepped Down as Crytek’s CEO
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Cevat Yerli Stepped Down as Crytek's CEO
28 February, 2018
News

Crytek has been going through a lot lately. There were rumors of salaries not being paid, people fired, studios “reorganized”. So today’s departure of Cevat Yerli is not really a surprise.

The man himself has stepped down as the CEO and president of Crytek. As Gamasutra reports, he will be succeeded by his brothers Avni and Faruk. The recent change will not influence the work on Hunt: Showdown and Warface.

Cevat Yerli is a prominent figure in the history of Crytek. He and his team launched an impressive demo  The X-Isle: Dinosaur Island in 2001. Later this project turned into a FarCry. The demo was intensely technical: sporting a then-unseen level of detail and draw distance. Later he moved from beind solely a Technical and Creative Director and started working as a CEO, helping R&D and handling the management.

If you ask any engine developer, who worked on complicated rendering problems, about Cevat Yerli you’re almost certainly hear some good words. His tech really was (and in many cases still is) ahead of his time. It was used in a countless number of games and partially powers some of the most powerful engines today (like Lumberyard and Cryengine). So seeing him go away is just a bit sad.

Leave a Reply

avatar