It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Crytek has been going through a lot lately. There were rumors of salaries not being paid, people fired, studios “reorganized”. So today’s departure of Cevat Yerli is not really a surprise.
The man himself has stepped down as the CEO and president of Crytek. As Gamasutra reports, he will be succeeded by his brothers Avni and Faruk. The recent change will not influence the work on Hunt: Showdown and Warface.
Cevat Yerli is a prominent figure in the history of Crytek. He and his team launched an impressive demo The X-Isle: Dinosaur Island in 2001. Later this project turned into a FarCry. The demo was intensely technical: sporting a then-unseen level of detail and draw distance. Later he moved from beind solely a Technical and Creative Director and started working as a CEO, helping R&D and handling the management.
If you ask any engine developer, who worked on complicated rendering problems, about Cevat Yerli you’re almost certainly hear some good words. His tech really was (and in many cases still is) ahead of his time. It was used in a countless number of games and partially powers some of the most powerful engines today (like Lumberyard and Cryengine). So seeing him go away is just a bit sad.