Two companies announced the partnership and aim to bring 5G and MEC technologies to the world of 3D art.
Grab a chance to showcase your skills in ray-tracing on mobile by joining a series of competitions, Imagination Originals.
Yoann Lemoine shared the production process of the Goliath project he worked on together with Firm Studio.
Netflix has released the first English language trailer of Pokemon: Mewtwo Strikes Back - Evolution and set the premiere date.
The founder of Cubebrush Marc Brunet talked about his ART School for Digital Artists and answered some of the most common questions about curriculum, skill level, content, class size, and more.
The new open-source Maya plugin was released. The plugin lets users simulate, program and ultimately control 6-axis industrial robots.
3rd World Studios team talked about the cinematic environment Reclamation made in Unreal Engine 4: assets, materials, lighting.
Jacob Claussen shared the production details of his stylized scene made for the recent ArtStation challenge and talked about the blockout, props, trees, and more.
Pasha Statkevich took CGMA course Production Illustration for Matte Painters and Concept Artists and talked about the piece created during it.
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- 4Flight Simulator Gameplay vs Real-Life Footage
- 5Oleg Vdovenko Presented A New UE4 Horror Adventure
- 6Creating a Vintage Camera in Blender and Substance Painter
Floating Islands: Setting Up Stylized Shaders with HDRP in UnityHi, amazing work! Can you give more details about how you did the AO f...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
Creating Realistic Hairstyles in XGen: Workflow TipsInteresting would be to know, which is the difference in comparison wh...·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalReally love your work !·
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