CGI/Static Rendering
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Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

Cornelius Dämmrich is running a short 50% discount on his amazing pack. Grab it for just $74 for the next 48 hours.

23 January, 2018

871 views
Famous sci-fi artist from Sweden is planning to do some big movie project on the West Coast.

11 January, 2018

1403 views
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine.

19 December, 2017

3923 views
7 comments
Kazuya Tachibana did a little talk about his amazing "Watchmaker" environment, which was done with the use of some clever modeling and vegetation tools.

7 December, 2017

1873 views
2 comments
KJ Choi (Kwangjin Choi) from FXGear Inc. talked about the node-based water simulation tool Flux, which allows creating some really interesting effects for CGI.

5 December, 2017

1312 views
Unity’s newest digital short, created entirely with the wonderful cinematic tools of Unity, tells a story of a tribe of human survivors.

30 November, 2017

2177 views
Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The original gun was modeled by Mark van Haitsma.

28 November, 2017

2557 views
Mohamed Al Sadany discussed the production of the stunning surreal scene for the 'Lost at Sea' contest from Turbosquid.

14 November, 2017

1558 views