CGI/Static Rendering
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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

2053 views
Material artist Johnny Malcolm shared some techniques he used to create an amazing set of textures for his stylized hero prop.

28 May, 2018

1533 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

1832 views
1 comments
Check out Richard Trouve talk about the way he creates amazing cloth for the cinematic character using Texturing.xyz and Substance tools.

14 May, 2018

2333 views
The amazing guys at Nuare Studio talked a bit about the production of 3d weapons for video games.

8 May, 2018

1522 views
2 comments
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

2911 views
Carlos Rizo did a breakdown of his amazing 3d weapon asset, textured with Substance Designer. This project was created during the Gnomon course.

4 May, 2018

2796 views
2 comments
Nikie Monteleone talked about the way she painted the amazing model by Nina Tarasova, based on the concept of Alli White.

3 May, 2018

2033 views
Raimondo Della Calce gave a detailed breakdown of the way he creates fantastic growing simulations in Houdini.

18 April, 2018

2164 views
Jay Cummings showed how he builds amazing detailed 3d handgun with an amazing level of detail.

30 March, 2018

2287 views
Simon Peloquin did a very interesting breakdown of his lovely 3d weapon asset, inspired by The Order 1886.

29 March, 2018

2435 views
Here’s a little toolkit by to help you build amazing renders in a very short time.

26 March, 2018

818 views
1 comments
The amazing CeTA Film Studio, behind an Oscar-nominated film "Loving Vincent", talked about their process, techniques and ways to bring a genius artist into the film.

2 March, 2018

1736 views
Cornelius Dämmrich is running a short 50% discount on his amazing pack. Grab it for just $74 for the next 48 hours.

23 January, 2018

1623 views
Famous sci-fi artist from Sweden is planning to do some big movie project on the West Coast.

11 January, 2018

2349 views
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine.

19 December, 2017

6251 views
7 comments
Kazuya Tachibana did a little talk about his amazing "Watchmaker" environment, which was done with the use of some clever modeling and vegetation tools.

7 December, 2017

2617 views
2 comments
KJ Choi (Kwangjin Choi) from FXGear Inc. talked about the node-based water simulation tool Flux, which allows creating some really interesting effects for CGI.

5 December, 2017

1762 views
Unity’s newest digital short, created entirely with the wonderful cinematic tools of Unity, tells a story of a tribe of human survivors.

30 November, 2017

2868 views
Emre Karabacak talked about the main stages of production, detailing the creation of his amazing 3d weapon model. The original gun was modeled by Mark van Haitsma.

28 November, 2017

3415 views
1 comments