CGI/Static Rendering
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by koffee kingston
1 hours ago

There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.

The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.

by Jack
4 hours ago

Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.

The game, first announced in 2015, reemerges, showing impressive reimagining of a popular story.

10 May, 2019

1540 views
1 comments
Ned Rogers talked about his first experiences with Blender and explained how 3D modeling tools help him create better concept art.

29 April, 2019

1949 views
The team of RealtimeUK shared some details behind the production of an outstanding Game of Thrones: Winter is Coming trailer.

22 April, 2019

2852 views
2 comments
Bondok Max talked about his Breakfast Time scene made with Quixel SUITE, Mari, ZBrush, and V-Ray. 

1 November, 2018

2806 views
Darrin Longhorn broke down his stylish neon Mustang built with the help of Toolbag, 3ds Max, and Substance Painter.

14 September, 2018

2089 views
Cameron Scott, a Gnomon student, shared the process of creating atmospheric Underground Lab in V-Ray, Maya and Substance Painter.

24 August, 2018

2377 views
1 comments
Moataz El Sayed allowed us to repost his breakdown Sunny Breakfast created with the help of 3ds Max, ZBrush, V-Ray, and Substance Painter.

2 August, 2018

2165 views
1 comments
Awesome 3d character breakdown by Dan Lipson, talking about the way he modeled and textured this character.

23 July, 2018

3338 views
James O'Brien (Vadim Ignatiev) gave a little talk on the way he's setting up his beautiful scenes in Blender with nice 60's vibes.

20 July, 2018

3663 views
3 comments
Randall Villegas discussed the way he set up his amazing Pirate Radio Station with the help of UE4, Substance, Maya, and ZBrush.

10 July, 2018

5542 views
2 comments
Carl Maddison showed how he created his detailed version of Bolt Gun using a concept that never made it into Alien Isolation.

9 July, 2018

4472 views
Glen Fox talked about some of the techniques and tools he uses to build outstanding stylized 3d dioramas.

26 June, 2018

10101 views
1 comments
Aviral Agarwal talked a bit about the way he works on the production of awesome 3d characters.

22 June, 2018

3775 views
3d artist and instructor Zacharias Reinhardt talked about the way he works with Blender to create some fantastic 3d designs.

21 June, 2018

3687 views
2 comments
Erasmus Brosdau talked about his new amazing project, which takes real-time animation production techniques on a whole new level.

28 May, 2018

4594 views
Material artist Johnny Malcolm shared some techniques he used to create an amazing set of textures for his stylized hero prop.

28 May, 2018

4320 views
Check out Rafael Chies talk about the way he created his amazing stylized house.

17 May, 2018

3813 views
1 comments
Check out Richard Trouve talk about the way he creates amazing cloth for the cinematic character using Texturing.xyz and Substance tools.

14 May, 2018

4520 views
The amazing guys at Nuare Studio talked a bit about the production of 3d weapons for video games.

8 May, 2018

3244 views
2 comments
Simon Fuchs talked a little bit about the upcoming tutorial he's been working on. It's a great help if you want to learn more about making great in-game assets for the current generation of games.

7 May, 2018

7199 views