9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released
Thanks for sharing and detailed production breakdown
2019 Spring registration is open at CGMA! They’re here to help artists connect with industry professionals and offer arts education that allows you to improve your portfolio without spending hundreds of thousands of dollars. They are a company founded by industry professionals that try to make sure the curriculum they offer consists of the most relevant information possible so artists can enter the industry equipped with the skills they need. This is all a part of their Content Management Initiative (CMI) to bring students lessons that are up to date and align with industry standards.
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Advanced Substance for Environment Art with Ben Keeling
In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds. Students will round up learning how to present and render our final materials and textured assets in interesting and striking ways. Inside Designer and Unreal Engine 4, you will be taught how to create believable realistic materials for all aspects of environment art. Students will start the course by creating a complex organic material for blending in the later weeks. In the second week we will tackle vertex blending, which is a technique used commonly in game production to interpolate between materials on larger surfaces. Students will learn how to create complex Master Shaders, which feed directly into your environments and can be used across multiple projects. We will round up the advanced course by delving into blending multiple Designer graphs directly inside of Substance. Tackling a new material and to complete the course, a new final blend incorporating everything we have learnt across the three weeks. At the end students will render the final output in Marmoset to create professional portfolio images. NOTE: completing the Intro to Substance for Environment Art course before enrolling in this course is strongly recommended.
Animating in Unreal with Bill Buckley
This class serves as a solid introduction to the skills and techniques needed to create a cinematic in Unreal. This course will cover a proper pipeline method used in professional studios to accommodate multiple departments. The students will be walked through the creation of a cinematic starting with planning the shot, animating all associated actors and cameras, exporting from Maya into Unreal, compiling scene in Sequencer, to finally rendering out assets to share with the world.
Learn how to capitalize on your design skills with a unique program dedicated to storytelling, storyboarding, and visual communication.