Anatolii Iudanov presented his framework that transforms Houdini network editor into a game engine.
Demonstration of a little framework I made that transforms old and boring Houdini network editor into a game engine. All for the sake of fun!
The architecture was heavily inspired by Unity3D: same gameobjects, components, messages, events.
All footage you see is actual recorded gameplay (played with keyboard) in realtime (unless it says otherwise)
The whole project is available at github here under GNU LGPL license.
Soon I will add an instruction manual how to make it all work
Though I won’t probably develop this project any further, cuz the whole project is obviously a big joke.
Have fun!
U started from this setup for custom node shapes:
Thank you, Bastian J. Schiffer for inspiration!