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Latest comments
by Cgiles
2 days ago

Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.

by manictaylorj@gmail.com
2 days ago

If you're willing to compile it, Aseprite is a great option as well.

by tharlevfx
2 days ago

check my website for the latest tips - always updating with new content!

Marmoset shared a new interview with an industry veteran Satoshi Arakawa conducted by Mira Karouta.

25 April, 2018

129 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

668 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1319 views
Founder of Thunder Cloud Studio Dzung Phung Dinh did a detailed breakdown of the amazing Pisciasa character, revealing how he worked with materials, shaders, anatomy.

10 April, 2018

2962 views
Marius Wittig and his colleagues discussed the sculpting, texturing and rendering process, which helped them to build a detailed CGI creature.

10 April, 2018

1076 views
2 comments
Andrew Giovannini discussed some of the useful techniques of hair production he's learned during CGMA's Hair Creation for Games course.

5 April, 2018

2245 views
Phung Nhat Huy, a 3D artist from Vietnam, gave some tips on different aspects of character rigging.

3 April, 2018

1821 views
2 comments
Ahmad Soltani gave some details on the way he's built his real-time Gangsta character with the help of UE4, Substance Painter and ZBrush.

1 April, 2018

1051 views
The Winter 2018 CGMA Student Gallery is ready for everyone to see!

30 March, 2018

570 views
CGMA instructor Pete Zoppi discusses the art of digital character construction for film, animation and video games.

23 March, 2018

1577 views
A character artist Taissia Abdoullina talked about the way she built her Helion Blyss character with the help of Maya and ZBrush.

19 March, 2018

1542 views
A great book for artists, who want to get the basics of the Houdini package and stuff you can do with it.

16 March, 2018

2055 views
Mingshun Zhu talked about the way he worked with the 3d character of X-23. A lovely take on a beloved version of a movie character, based on comic heroes.

16 March, 2018

1426 views
Mido Lai showed how he turned a concept art into an amazing 3d character model.

15 March, 2018

2931 views
2 comments
We pick up some of the interesting talks, which would be useful for game artists. Check them out during GDC 2018!

12 March, 2018

2454 views
Saurabh Jethani did a detailed breakdown of his 3D character, showing how he sculpted the face, did the hair and created the fantastic skin material.

12 March, 2018

2505 views
4 comments
Nicolas Niño did a breakdown of his amazing real-time character. Lovely design, beautiful skin shader, lovely details.

9 March, 2018

3015 views
Aspiring 3d artist M.A. showed how he modeled and painted the amazing character tribute to Elena Fisher.

6 March, 2018

2155 views
Joaquin Cossio did a detailed breakdown of his Captain Blackbeard character he created as part of an online workshop with an awesome artist Pete Zoppi at CGMA.

28 February, 2018

927 views
Ryan Kidd did a nice breakdown of the production process, which he used to build an amazing realistic character.

20 February, 2018

2688 views