Character Art
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Latest comments
by Duacan
14 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
2 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Nathan Brock talked about Character Design for games, its cornerstones, material workflow, low poly stage, small touch-ups and more.

3 December, 2018

1666 views
2 comments
Nicole Jackson shared her experience with CGMA and did a breakdown of sculpted antelope Nyala and Dragon. Software used: ZBrush, Maya, Arnold.

29 November, 2018

1038 views
Mido Lai did a breakdown of his outstanding character Emily the Assassin, shared the full workflow and gave a bunch of useful tips for character artists.

21 November, 2018

2755 views
Gue Yang took CGMA Next Gen Character course and talked about creating a real-time 3D character: Mari&ZBrush workflows, export to Marvelous Designer and more.

20 November, 2018

1758 views
4 comments
Marlon R. Nunez talked in details about fur production in Ornatrix: the tools for it, the difference between fur and hair, VRayHairNext material and more.

19 November, 2018

944 views
Jacob Ovrick discussed his approach to the production of awesome stylized 3d characters for film and TV.

16 November, 2018

2135 views
Julien Desroy shared the details of his Samus Aran from Metroid fanart with a touch of Overwatch style. Software used: ZBrush, Substance Painter, Toolbag.

15 November, 2018

1896 views
3 comments
Juancho Abad gave a little talk about the way he manages to transfer 2D art into 3D while preserving an amazing hand-painted watercolor look.

15 November, 2018

4404 views
Tim Haag did a breakdown of his fan art of the character Feena from Grandia made with Maya, Substance Painter, Marmoset Toolbag, and ZBrush.

14 November, 2018

1423 views
Hunter Mortenson talked about his stylized recreation of Barret from Final Fantasy VII with ZBrush, 3ds Max, and Substance Painter.

13 November, 2018

2014 views
2 comments
Pavel Protasov gave a little talk on his character art workflow and gave a few pieces of advice: sculpting anatomy, painting models and rendering.

12 November, 2018

1458 views
Gael Kerchenbaum gave an interesting talk about Creature Art, the importance of anatomy and its practice, his workflow, and some helpful tutorials and tips.

9 November, 2018

1764 views
Frédéric Arsenault shared the details behind his real-time character Wandering Knight made with ZBrush, Maya, Substance Painter, and Marmoset.

6 November, 2018

2467 views
1 comments
Alessandro Manzani did a breakdown of his recent character Demon Betrayer and talked in detail about concepts, sculpting, UVs and more.

6 November, 2018

1913 views
The music video for the musical band K/DA is produced by the french studio Fortiche and the amazing artists at Riot.

5 November, 2018

3064 views
Charlotte Johnson did a breakdown of her Sylvanas bust made with ZBrush, Maya, Substance Painter, and Toolbag. Dedicated to all WoW fans!

30 October, 2018

2452 views
1 comments
Tony Clark did a great breakdown of his Marty McFly's clothes recreation made in Marvelous Designer for Allegorithmic's David and Diana Contest.

25 October, 2018

2145 views
Philémon Belhomme talked about his character made for the Shiro Games' new title Darksburg. Software used: ZBrush, Substance Painter, Blender, and Toolbag.

25 October, 2018

1716 views
Vinicius Favero did a breakdown of his mighty character Kangrinboqe Warrior made with ZBrush, Maya, Substance Painter, Mari, and V-Ray.

23 October, 2018

1847 views
Ren Manuel talked about his evolution of the dinosaurs project in 3D made with 3ds Max, ZBrush and 3D Coat.

22 October, 2018

1295 views