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Latest comments
by Nils Arenz
7 hours ago

@Utsav singh, Yes. But a kind of lowpoly projection to have the best balance between poly count and alpha/quad overdraw.

by Kyle Bromley
8 hours ago

Appreciate the shoutout!

by Utsav singh
18 hours ago

your shader complexity is low because you used true polygon models instead of just a masked plane to prevent alpha overdraw?

Alvaro Zabala, a Gnomon graduate, talked about the knowledge received at school and his expressive 3D character works.

18 June, 2018

160 views
Dmitriy Tityakov reviewed the process of making his recent wonderful character Nott with ZBrush.

15 June, 2018

981 views
Agelos Apostolopoulos showed how he created the amazing model of Ciri, adapting it to the visual style of Overwatch.

12 June, 2018

1546 views
3 comments
Gael Kerchenbaum introduced his CGMA course Sculpting Anatomy: From Animal to Creature and talked about creating an awesome dragon!

11 June, 2018

758 views
Take a quick look at how Julio Cesar Benavides Macias works on his beautifully detailed sculptures in Maya and Zbrush.

7 June, 2018

1165 views
2 comments
Karina Bastos talked about re-creating Brigitte from Overwatch in ZBrush. Get in there!

6 June, 2018

1576 views
Darya Chainikova from RainStyle prepared an illustrative step-by-step instruction on how to create face emotions with face scanning technology.

4 June, 2018

1137 views
Marianna Yakimova provided a detailed breakdown of her Romeo & Juliet scene created with V-Ray, Marvelous Designer, and ZBrush.

30 May, 2018

916 views
The amazing Luana Bueno did a very detailed breakdown of her low-poly fan-version of Aloy from Horizon Zero Dawn.

18 May, 2018

3663 views
4 comments
Maria Panfilova talked about her new project, where she re-created lion anatomy in ZBrush. You can also purchase this model on Gumroad.

17 May, 2018

1405 views
Check out Konstantin Gdalevich talking about the production of the amazing stylized character, inspired by the concept of Jesus Blons. Most of the texturing was done with Quixel SUITE and Megascans.

14 May, 2018

1634 views
Check out Valentin Erbuke from Gnomon, talking about some of his amazing character projects.

11 May, 2018

1948 views
Nikie Monteleone talked about the way she painted the amazing model by Nina Tarasova, based on the concept of Alli White.

3 May, 2018

2033 views
Jeremy Laurent did a wonderful breakdown of his Female Assassin character, showing how he did the sculpt, worked with the hair and did the materials.

1 May, 2018

2374 views
Alex Novitskiy did a detailed breakdown of his Terminator-inspired project.

27 April, 2018

2242 views
2 comments
Tommy Gunardi Teguh did a very nice talk about the way he created his amazing character.

26 April, 2018

3394 views
1 comments
Marmoset shared a new interview with an industry veteran Satoshi Arakawa conducted by Mira Karouta.

25 April, 2018

609 views
Amazing artist Tim Paauwe did a wonderful breakdown of his fiery character. He showed how he sculpted, textured and animated this amazing project.

23 April, 2018

2871 views
We've talked with the amazing Tyler Palladino about the way he crafts, textures and renders his amazing characters.

12 April, 2018

1824 views
Founder of Thunder Cloud Studio Dzung Phung Dinh did a detailed breakdown of the amazing Pisciasa character, revealing how he worked with materials, shaders, anatomy.

10 April, 2018

6551 views
1 comments