Character Art
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Hurry up and get it on the store - I need it for a project ;-)

by Krzysztof Czerwinski
16 hours ago

All characters look so artificial...all movements of characters are unnatural :( CG industry has traveled by so many years of 3D development in all possible ways and all characters in animations looks still like puppets:(

by James Brown
21 hours ago

Thank you for your post, I look for such article along time, today I find it finally. this post gives me lots of advise it is very useful for me. https://tanktroubleonline.com/

Ackeem Durrant did a breakdown of his latest real-time character Jade, talked about delivering the mood, hair, clothes, lighting, retopology, and more.

23 April, 2019

473 views
3D artist Rodrigo A. Branco shared some valuable lessons he learned during the production of his new real-time character - Huntress.

16 April, 2019

1820 views
Daniel Bauer shared a breakdown of the realistic Teeth model and subdermal shaders production in ZBrush, Toolbag, and Substance Painter. 

11 April, 2019

3549 views
Coss Mousikides shared the details of the Synthetic project made with Maya, XGen, and Arnold: character production, hair, skin, clothes, lighting.

10 April, 2019

1559 views
3 comments
Yury Vorobiev did a breakdown of Behemoth from Horizon Zero Dawn fan art made with 3ds Max, ZBrush, Substance Painter, and UE4.

9 April, 2019

1829 views
Antone Magdy did a breakdown of his character Blood Elf: blocking the body, skin texturing, armor production, and more.

8 April, 2019

2023 views
2 comments
Alexander Biryukov did a detailed breakdown of his recent epic character Svetlana The Warrior of Light made with ZBrush, Maya, Substance Painter, and UE4.

4 April, 2019

2376 views
V Squad studio prepared a details breakdown of their character workflow from concept to animation and presentation and gave advice to junior artists.

2 April, 2019

3459 views
2 comments
Franco Carlesimo gave a little talk about the way he works on 3D Character models made in ZBrush and rendered in V-Ray.

2 April, 2019

1378 views
Valery Klishevich did a breakdown of his Alva the Wayfarer character inspired by Dark Souls and shared helpful advice.

25 March, 2019

2248 views
1 comments
The course is being led by Laura Gallagher, who’s currently working as a Lead Character Artist at Guerrilla Games.

25 March, 2019

1457 views
1 comments
Marco Taffelli did a breakdown of the real-time character Dark Elf Assassin made with ZBrush, Substance Painter, and Toolbag.

22 March, 2019

3891 views
Sinjin Treharne shared his experience of studying at Gnomon and talked about character 3D sculpting in ZBrush and texturing with Mari & Substance Painter.

22 March, 2019

1873 views
Dmitry Yehorov prepared a breakdown of his character bust made within Valentin Erbuke's course and talked about blocking, texturing, rendering, and more.

20 March, 2019

1296 views
1 comments
Igor Golovkov talked about his approach to character production: concept, modeling, detailing, retopology, texturing and rendering.

19 March, 2019

2039 views
1 comments
Serguei Krikalev talked about his realistic Pharah fanart made within CGMA course Character Creation for Film/Cinematics led by Peter Zoppi.

15 March, 2019

1821 views
Alisa Seliverstova prepared a great guide for CG artists who would like to practice speed sculpting and talked about the way it helps to develop skills.

14 March, 2019

1898 views
Mickael Lelièvre talked about his project KnightBot made during ZBrush 2019 Beta test and shared his thoughts about ZBrush 2019.

11 March, 2019

1629 views
Yulia Sokolova did a breakdown of her real-time stylized character Samurai made with ZBrush and Substance Painter.

7 March, 2019

2793 views
12 comments
John Martin from the Reallusion team talked with us about their software solutions iClone and Character Creator 3 that were used in the movie Replicas.

6 March, 2019

1406 views