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Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.

The link at the end is pointing back to the article. Couldn't find the Quad Remesher and I would really love to test it.

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Alyssa Eigner talked about the production of her realistic Female Character Bust and some knowledge gained at GAI: hair, retopology, skin texturing, and more.

16 August, 2019

345 views
Pedram Karimfazli talked about the production of characters for games, testing them, approach to clothes and leather.

14 August, 2019

1253 views
Radek Kowalczyk talked about the process of creating The Barber character made during GAI's Character Artist Bootcamp.

8 August, 2019

1541 views
1 comments
Hong Chan Lim shared his insight into building a 3D Artist career, Real-Time game characters, and studying at CG Spectrum.

7 August, 2019

1024 views
Ladislas Gueros talked about the way he worked on his stylized Aloy and tried to adapt her for the Overwatch style.

6 August, 2019

2369 views
1 comments
Mišo Vukčević gave a talk about the brutal RPG Bleak Faith: Forsaken he is developing together with Mirko Stanić.

31 July, 2019

1843 views
1 comments
Manuel Sitompul shared the breakdown of a stylized character based on Jake Wyatt's comics: sculpting the body, modeling clothes, retopo, and texturing.

30 July, 2019

3658 views
2 comments
Travis Overstreet did a breakdown of his character Viking Woman made with great help from Game Art Institute mentors during Character Artist Bootcamp.

30 July, 2019

1922 views
Mateusz Gruszka gave a talk on stylized character art and his approach to his fantastic characters.

24 July, 2019

1955 views
Alex Treviño did a breakdown of his recent stylized project The Laser Cowboy made in Blender and shared a few useful add-ons.

15 July, 2019

2505 views
1 comments
Christian Gonzalez took CGMA's class Stylized Characters in 3D and talked about the Warrior project created during it.

12 July, 2019

2673 views
Laura Paoletti talked about her New Orleans character and an intricate outfit designed in Marvelous Designer during Game Art Institute Bootcamp.

9 July, 2019

1377 views
Aleksandr Maziura talked about the production of the second teaser trailer for his large project COMBINE made in UE4.

3 July, 2019

1504 views
Augusto Ribeiro E Silva joined us to talk about his atmospheric concept art, his approach to hard-surface modeling, detailing, and texturing. 

2 July, 2019

1548 views
1 comments
Denis Udalov took the CGMA course Sculpting Anatomy: from Animal to Creature by Gael Kerchenbaum and talked about the wild Indian bull Gaur created during it.

28 June, 2019

2260 views
Mihai Muscan did a step-by-step breakdown of his sci-fi scene inspired by the way social media influences our lives, cinema, and a long break from 3D art.

27 June, 2019

2529 views
1 comments
Aaron Rugama talked about the development of his character Blair Morgan for Overwatch, sculpting, weapon, textures, and presentation. 

26 June, 2019

3600 views
6 comments
Agelos Apostolopoulos talked about the sculpting, texturing, and presentation stages of his new character Demon based on a 2D concept by Baldi Konijn.

25 June, 2019

3073 views
Mohammad Asraf talked about his experience at Game Art Institute and the way he approaches character sculpting: anatomy, face, clothes.

24 June, 2019

2063 views
1 comments
Branimira Yordanova talked about her scene Rainy Day made with UE4, 3ds Max, and Substance Painter: pre-production, texturing, lighting & character production.

21 June, 2019

2975 views
1 comments