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So... someone invented a nightmare machine.

by Hassan Ali
2 hours ago

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Interesting article! Can you add the must watch tutorials for Houdini you mentioned in the article?

Dylan Kowalski talked about his version of the legendary character and shared his workflow of creating hair and skin shaders.

18 September, 2019

349 views
Adrienne Lange shared some tips and talked about difficulties with skin texturing and color choice during the creation of her version of Merlin.

17 September, 2019

637 views
ZBrush Teacher, Igor Puškarić, talks about his career path, his favourite tools, and creating Hybrid Runner character.

16 September, 2019

1493 views
Scott Sleeter took a Game Art Institute course Sculpting Miniatures For Production and talked about the production of his Beowulf 3D sculpture.

13 September, 2019

908 views
Here's a collection of 5 Cubebrush packs that feature awesome base meshes you can use to start clean and speed up your character production! 

13 September, 2019

1167 views
1 comments
Julio Cesar Benavides Macias gave a little talk about his Magneto sculpt and showed how he created some of the props.

11 September, 2019

1111 views
Jose Antonio De La Hera Gilarranz shared the production details of his character Valkyrie made in ZBrush, Maya, Mari, and Substance Painter.

11 September, 2019

1432 views
Hector Moran, Alejandro Castiblanco, and Leander Pokorny talked about sculpting the miniatures for Darksiders, their career, workflow, and more.

9 September, 2019

1164 views
New3dge students Cynthia Le Friec and Eulalie Brunaud did a breakdown of their last year project Lost Mind focusing on the environment and character production.

6 September, 2019

1610 views
1 comments
Elizaveta Loseva shared her thoughts and a few tips for character artists: creating a beautiful face, texturing, making characters for games, and more.

5 September, 2019

2789 views
Ilya Loginov did a breakdown of his stylized female character Magic Girl made in Maya and ZBrush using ZModeler.

4 September, 2019

3352 views
Victor Petersson did a breakdown of his character Narcissism Priest made with ZBrush, Marvelous Designer, and Substance Painter.

22 August, 2019

2370 views
Nabil Chequeiq shared the production details of his stylized character made at CGMA during the course Stylized Characters in 3D.

21 August, 2019

2235 views
Antonio Sánchez did a breakdown of his Cyberpunk Yakuza character made with ZBrush, 3ds Max, Marvelous Designer, and Substance Painter.

20 August, 2019

1980 views
Guillaume Mahieu shared the stylized character workflow in ZBrush, Blender, and Substance Painter.

19 August, 2019

2519 views
Alyssa Eigner talked about the production of her realistic Female Character Bust and some knowledge gained at GAI: hair, retopology, skin texturing, and more.

16 August, 2019

2262 views
Pedram Karimfazli talked about the production of characters for games, testing them, approach to clothes and leather.

14 August, 2019

4082 views
Radek Kowalczyk talked about the process of creating The Barber character made during GAI's Character Artist Bootcamp.

8 August, 2019

2160 views
1 comments
Hong Chan Lim shared his insight into building a 3D Artist career, Real-Time game characters, and studying at CG Spectrum.

7 August, 2019

1380 views
Ladislas Gueros talked about the way he worked on his stylized Aloy and tried to adapt her for the Overwatch style.

6 August, 2019

3430 views
1 comments