Character Art
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Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

Olya Anufrieva created an outstanding character and shared the production progress online.

20 February, 2018

527 views
Lance Wilkinson did a fantastic job on the production of his fantastic animated 3d character. He showed the modeling, texturing, animation and rendering.

16 February, 2018

1258 views
1 comments
Jason Martin shared some advice for character artists, who want to build some amazing 3d sculptures!

14 February, 2018

1292 views
Lesson 1: give someone what they ask for, then give them options!

14 February, 2018

443 views
Paul Crafter talked about the creation of his character project, which was developed during the “Character Creation for Games” course at CGMA.

9 February, 2018

1141 views
Izabela Zelmańska shared some thoughts about the recent real-time character study. 

9 February, 2018

1539 views
5 comments
Diego Rodriguez did an amazing breakdown of his awesome character study, done during the CGMA’s course Character creation for Films/Cinematics with Pete Zoppi.

7 February, 2018

1062 views
3 comments
Ryan Blake did an amazing breakdown of his beautiful 3d character study, talking about modeling texturing and post-effects.

29 January, 2018

1630 views
You’ve got two more days to submit your amazing content to Blizzard to get some fantastic prizes.

26 January, 2018

1268 views
Volodya Liubchuk talked about the key things you need to pay attention to during character production for games.

25 January, 2018

3936 views
5 comments
Jasper Ritsema shared the way he builds amazing stylized characters. He talked about sculpting, texturing, production of hair and general optimization.

24 January, 2018

1672 views
FXGear CTO KJ Choi (Kwangjin Choi) explained the main technology behind a very robust cloth simulator  Qualoth.

23 January, 2018

695 views
Film artist Jonathan Sabella explained, how he approached the production of a real-time character.

22 January, 2018

1160 views
Kristina Baziuchenko did a little overview of her Dishonored-looking character.

19 January, 2018

1340 views
Alana Plantes shared some techniques she used for the creation of heavily stylized 3d characters. She talks painting, modeling, and design.

12 January, 2018

2170 views
Calvin Verhoolen showed some of the cool stuff he learned about the creation of real-time hair for game characters. 

11 January, 2018

4149 views
Georgian Avasilcutei talked about the way he approaches the creation of hair for real-time characters.

5 January, 2018

3403 views
Ian Spriggs continues to surprise his fans with how realistic 3d portraits can be.

5 January, 2018

2405 views
2 comments