Character Art
How To Sculpt Bacchus With a Natural-Looking Pose in ZBrush
AS.Art shared the sculpting and rendering of Bacchus with a drunken effect using ZBrush, explaining in detail how to create a fat body with accurate anatomy and a natural pose, and focusing on sculpting techniques to define muscles and forms while maintaining proportions.
AS Art @letsc3d
Jun 12, 2025
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Breakdown: Recreating Zeri from League of Legends in 3D
Hemant Kunj told us about Zeri, the Spark of Zaun, showing how he shaped her face without a particular likeness, and discussing the layers behind props.
Hemant Kunj
Jun 12, 2025
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Sculpting, Grooming, & Rendering a Stylized Elf with ZBrush & XGen
Kevin C. Sepúlveda talked to us about how he created a stylized-realistic elf, discussing sculpting in ZBrush, grooming with XGen, adding detail using Displacement Maps in Substance 3D Painter, and rendering in Marmoset Toolbag 5.
Kevin C. Sepúlveda
Jun 11, 2025
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Creating a Fantasy Character With a Whimsical Lantern & Intricate Clothing
Yuriy Drobot provided us with a detailed breakdown of Sophia, a female fantasy character. He focused on the creation of her gear, including a gun, lantern cage, and brooch, as well as her clothing, such as her hat and boots. He shared how these elements contributed to her convincing appearance and discussed the useful skills that enriched and added depth to her overall look.
Yuriy Drobot
Jun 10, 2025
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Recreating The Accolade in 3D: Merging Classical Art with Modern CG
Guanwen Wang shows how he recreated Edmund Blair Leighton’s painting The Accolade in 3D, explained how he made chainmail, and discussed texturing the Queen’s dress inside Arnold using node-based shader blending.
Guanwen Wang
Jun 09, 2025
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Art-To-Experience Contest: A Creative Challenge by Emperia and 80 Level
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How to Create a Photorealistic Man with Dreads and Strong Cyberpunk Cinematic Vibes
Nicolò Granese shared the workflow for the Ox project, which features a stylized black character sculpted in ZBrush and rendered in V-Ray. He explained how to add a strong personality through realistic tattoos and how to create a unique visual style and a powerful look.
Nicolò Granese
Jun 06, 2025
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Model & Texture A Vicious-Looking Murloc In ZBrush, Maya & Substance 3D Painter
Tom Jordan provided us with a detailed breakdown of the Murloc project, created using ZBrush, Maya, and Substance 3D Painter. He shared detailed steps from the modeling workflow, covering the eyes and "hair" tentacles, the weapon, and texturing, focusing on the dart frog-type skin and the tongue.
Tom Jordan
Jun 04, 2025
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Modeling & Texturing a Cinematic Warrior with ZBrush & Substance 3D
Amelie Fischer talked to us about the Yvonne – The Last Sun Legionary project, discussing modeling skin, armor, and hair, texturing the detailed outfit, and setting up cinematic lighting using ZBrush, Maya, and Substance 3D Painter.
Amelie Fischer
Jun 03, 2025
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Setting Up Impressive Hand Animation Inspired by Patlabor 2
Noah Li told us about the Just the Hands project, a hand animation inspired by Patlabor 2, and showed us how a rig can transmit and evoke emotions.
Noah Li
Jun 02, 2025
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