Character Art
Realistic Dark Fantasy-Style 3D Take On Shrek & Fiona
Valentina Iudina guided us through her process of reimagining Shrek and Fiona in a dark fantasy style, sharing insights on her sculpting and texturing techniques for clothing and armor to achieve a realistic look.
Valentina Iudina
May 08, 2025
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Balancing Technology & Artistry: Hadi Karimi Talks His Creative Journey
Renowned 3D Character Artist Hadi Karimi joins 80 Level's 10th anniversary celebration by telling us about his Tom Hardy likeness project, discussing the evolution of real-time rendering, and explaining why it's paramount to embrace technology carefully.
Hadi Karimi
May 05, 2025
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Creating a Fantasy Female Knight
Hyunjung Im talked to us about the Medieval Knight project, discussing creating the character’s hair, eyes, and garments and texturing with a focus on material variation.
Hyunjung Im
May 02, 2025
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How To Create A Refined And Vivid Fantasy Character With Natural Curly Hair
Lvbo Huang shared with us the workflow behind the Elf Assassin Project. He shared tricks for making characters with fantasy elements refined and vivid, and skills for making hair look more natural.
Lvbo Huang
May 01, 2025
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Breakdown: Dwarf Character Inspired by Might & Magic Heroes 7
Harsh Lakhera showed us the workflow behind the mighty King Dwarf, inspired by Might & Magic Heroes 7, and explained how the hair and beard were created in FiberShop.
Harsh Lakhera
Apr 30, 2025
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Chris Jones Talks Realistic 3D Humans, CG Industry, AI & His "Secretive" Nature
The legendary artist and designer Chris Jones has joined 80 Level to talk about how the CG industry has – or rather, hasn't – changed over the past decade, discuss his hyperrealistic human model, explain why he heavily dislikes generative AI, and share why he doesn't see himself as "secretive."
Chris Jones
Apr 28, 2025
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Creating a Realistic 3D Portrait of Hideo Kojima with ZBrush & UE5
Adán Pérez showed us the workflow behind Hideo Kojima’s 3D model, discussing visualizing lifelike skin and hair and achieving likeness using ZBrush, Mari, Maya, and Unreal Engine.
Adán Pérez
Apr 24, 2025
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Art of Designing Clothes for Baldur’s Gate 3 Characters
Artur Khairullin, also known as Arthur Varenev, shared how creating outfits for Baldur’s Gate 3 was like learning a new visual language, explained how design choices reveal something about characters, and talked about the differences between game art and personal projects.
Artur Khairullin
Apr 22, 2025
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How To Create a Frankenstein Monster Bust With Amazing Bronze Shader
Oliver Schümann walked us through the workflow behind the Frankenstein Monster project. The project features a bronze statue with a subtle thinking pose sculpted in ZBrush and textured with Substance 3D Painter. He shares how to achieve a natural-looking metallic surface that adds depth to the overall depiction.
Oliver Schümann
Apr 18, 2025
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