Wow, that's great. Have to try this out!
Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...
Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
There’s a new very fancy animation pack, which features a bunch of various content, which will help you to animate your character.
UPD: The developer released the first major update, making this solution even cooler.
- Added interfaces to simplify the migration of animations
- 71 animation added
- Improved decals
- Added new physical material and effects to it (wood)
- Added rifle with 5 lods
- Added a new location (Zombie Shooting Range)
- Added sounds of mechanical holster and rifle
The pack is a great help for anyone, who’s building some third-person shooter, adventure game, RPG. It contains a lot of various animations, which show the user manipulating various objects: doors, buttons, levels, using weapons and so on. Plus it also contains animation for characters. There’s a couple of tutorials, which will help you to figure out how to use these elements.
Here’s the description of the pack:
Door – contains a collaboration with two door sides. You can use a static mesh or skeletal mesh. It can be locked for extra’s Event as a preview level.
Interaction object – contains an interactive object that can cause various events. Initially it contains an array of all the objects presented in the demo level.
Metal Target – contains a full physical metal target (including the chains break) for shooting.
Pickup Item – contains automatic calculation of the position of the object as well as the dispatcher calls.
Weapon – contains the following configuration
Fire type – Single, Auto fire
(Pistol, Shotgun or Auto)
Recoil (Dynamic camera shake)
Cone spread (Increase, Decrease)
Number of bullets per shot (shotgun)
Ammo (Clip and Pocket)
Impulse strength (phys)
Clip phys component (with sounds)
Shell particle component (with sounds)
A fully animated gun including the clip. Holster for the gun and a futuristic knife.
Character pawn – contains a fully procedural system moving in a circle, as the interaction with the weapon and interactive objects.
Enemy Character pawn – contains a simple AI that is able to see and hear to chase the player as well as the attack melee. Can die and has a physical reaction to the counter-attack and the bullets.
5 tutorials (tutorial blueprint):