Character Interaction for UE4 Users
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this is an Excellent article, the way its set out with the vids and pics. very technical but not rambley. I learnt alot out of it.

by Eric
7 hours ago

Bob would have been proud

by Krzysztof Czerwiński
11 hours ago

Congratulations Lukas:) Amazing piece of 3D parametric shader:) thank You for sharing Your knowledge:)

Character Interaction for UE4 Users
15 March, 2017
News
There’s a new very fancy animation pack, which features a bunch of various content, which will help you to animate your character.

 

UPD: The developer released the first major update, making this solution even cooler. 

  • Added interfaces to simplify the migration of animations
  • 71 animation added
  • Improved decals
  • Added new physical material and effects to it (wood)
  • Added rifle with 5 lods
  • Added a new location (Zombie Shooting Range)
  • Added sounds of mechanical holster and rifle

The pack is a great help for anyone, who’s building some third-person shooter, adventure game, RPG. It contains a lot of various animations, which show the user manipulating various objects: doors, buttons, levels, using weapons and so on. Plus it also contains animation for characters. There’s a couple of tutorials, which will help you to figure out how to use these elements. 

Here’s the description of the pack:

Door – contains a collaboration with two door sides. You can use a static mesh or skeletal mesh. It can be locked for extra’s Event as a preview level.

Interaction object – contains an interactive object that can cause various events. Initially it contains an array of all the objects presented in the demo level.

Metal Target – contains a full physical metal target (including the chains break) for shooting.

Pickup Item – contains automatic calculation of the position of the object as well as the dispatcher calls.

Weapon – contains the following configuration

Fire type – Single, Auto fire

(Pistol, Shotgun or Auto)

RapidityOfFire (AutoRifle)

Recoil (Dynamic camera shake)

Cone spread (Increase, Decrease)

Number of bullets per shot (shotgun)

Sounds

Ammo (Clip and Pocket)

Damage

Impulse strength (phys)

Clip phys component (with sounds)

Shell particle component (with sounds)

Animation

Weapons:

A fully animated gun including the clip. Holster for the gun and a futuristic knife.

Pawns:

Character pawn – contains a fully procedural system moving in a circle, as the interaction with the weapon and interactive objects.

Enemy Character pawn – contains a simple AI that is able to see and hear to chase the player as well as the attack melee. Can die and has a physical reaction to the counter-attack and the bullets.

5 tutorials (tutorial blueprint):

Tutorial_Migration_To_a_pawn

Tutorial_AddWeapon

Tutorial_Door

Tutorial_InteractionObject

Tutorial_PickupItems

You can purchase Character Interaction pack at Unreal Engine Marketplace for $100.

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rayn

any chance to get this animations for unity or at least make them available as fbx files