Gustavo García Guerrero took a Character Artist Bootcamp at GAI and talked about the challenges he faced as a beginner.
Vincent Ménier talked about character art, his toolset, stylized texturing workflow, and gave advice to character artists looking for a job in the industry.
Rey Jhon Rosano talked about his recent character and shared some bits of the workflow.
Maciej Górnicki shared his character modeling and texturing workflows for mobile game characters and reviewed MODO's tools.
Lucas Falcao did a breakdown of his Black Cat scene created in Blender and talked about the fur, Blender tools, texturing, lighting, and more.
Joe Toole talked about the way he animates characters in Maya as well as gave advice to novice animators who are looking for ways to improve.
Rodrigo Avila has recently shared a free anatomy pack that will help you better understand the basic principles behind sculpting faces.
Roman Cyganov talked about the production of realistic portraits and shared his workflow in ZBrush & Houdini.
Anda Deng talked about the recent participation in the course and shared some tips on modeling and detailing.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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