Anna Tutova talked about her stylized character art and general workflow for sculpting, texturing and lighting in ZBrush and Blender.
Augusto Ribeiro E Silva gave a small talk about the production of his recent character Dealer and advised on how to work quickly on 3D concepts.
Matt Frederick shared his general character art workflow and talked about the approach to modeling, texturing, and presentation.
Former students from New3dge talked about their game prototype SmashOut: Arena with the Overwatch style.
Yasmin Down talked about the modern interpretation of characters Hiro and Greymon from Digimon World.
Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe.
Gustavo García Guerrero took a Character Artist Bootcamp at GAI and talked about the challenges he faced as a beginner.
Vincent Ménier talked about character art, his toolset, stylized texturing workflow, and gave advice to character artists looking for a job in the industry.
Rey Jhon Rosano talked about his recent character and shared some bits of the workflow.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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