Wow, that's great. Have to try this out!
Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...
Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.
First of all, there is a minimalistic method to do triplanar mapping exclusively in UV space. The model has some downsides and limitations, but it is super fast for certain things. Simply paste into a new Material Function to use.
The artist used this method for the grunge and the Stars & Stripes skin in this work:
Then, there is a version of the artist’s cheap triplanar solution that includes a corrected normal map pass. He recommends using this version if you really need the normal map. Paste into a new Material Function.