uh.. you happy with the crunch number ?
Why not just license it? Let it live and make done money at the same time.
Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.
First of all, there is a minimalistic method to do triplanar mapping exclusively in UV space. The model has some downsides and limitations, but it is super fast for certain things. Simply paste into a new Material Function to use.
The artist used this method for the grunge and the Stars & Stripes skin in this work:
Then, there is a version of the artist’s cheap triplanar solution that includes a corrected normal map pass. He recommends using this version if you really need the normal map. Paste into a new Material Function.