Created by Nicolò Granese.
Asset Modeler Nicolò Granese unveiled a new artwork – a 3D sculpt of a cool cinematic character named Jin.
Nicolò Granese crafted a high-quality visualization of the character's skin, hair, and tattoos and gave him a distinct personality, creating an edgy look. The artist used ZBrush for sculpting, Maya for the setup of the scene, and V-Ray for rendering. The skin details were visualized using TexturingXYZ, and ZBrush PolyPaint was used for texture fixing.
Check out more of the artist's works that amaze with their realism:
Before, Nicolò Granese joined 80 Level to discuss creating a cinematic character from scratch: modeling, texturing, lighting, rendering, and more.
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