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Check Out This Cool Character Made with ZBrush & Maya

Created by Nicolò Granese.

Asset Modeler Nicolò Granese unveiled a new artwork – a 3D sculpt of a cool cinematic character named Jin.

Nicolò Granese crafted a high-quality visualization of the character's skin, hair, and tattoos and gave him a distinct personality, creating an edgy look. The artist used ZBrush for sculpting, Maya for the setup of the scene, and V-Ray for rendering. The skin details were visualized using TexturingXYZ, and ZBrush PolyPaint was used for texture fixing.

Check out more of the artist's works that amaze with their realism:

Before, Nicolò Granese joined 80 Level to discuss creating a cinematic character from scratch: modeling, texturing, lighting, rendering, and more.

Visit the artist's ArtStation page and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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