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$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Giant statue of Guan Yu completed in Hubei looks like an epic asset from some crazy Asian online game.
China likes its monuments big, like ridiculous big. The newest statue of the ancient Chinese warrior/god Guan Yu has in Jingzhou city, Hubei province, just proves this point. It’s situated in the Jingzhou’s Guan Yu Park. The sculpture is 48 meters tall, plus there’s a 10-meter-tall pedestal. 4,000 strips of bronze have been glued over the 1,320 ton god. He carries an intimidating axe-like weapon “Green Dragon Crescent Blade”, which weighs 136 tons. The pedestal looks like an ancient warship. Plus there’s going to be an 8,000 square meter Guan Yu Museum inside.
The most impressive thing about this structure is its size. It’s a monumental work, which you’d expect to see in a videogame, but not in real life. We’re almost certain that this fantastic project will work as a great inspiration to game artists who want to build truly epic environments.