Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
MAXON today announced Cinema 4D Release 18 (R18), the next generation of its industry-leading 3D animation, graphics, VFX, visualization, and rendering software application. Cinema 4D R18 has new, powerful and easily accessible tools that are tailored to the needs of creative professionals to help master the challenges of digital production for TV, film, games, architecture, advertising and design.
Cinema 4D R18 Feature Highlights
At the upcoming SIGGRAPH 2016 conference July 24 – 28, in Anaheim, Calif., MAXON will preview the new features in R18. Feature highlights include:
- Voronoi Fracture Object – a native feature in the MoGraph toolset in Cinema 4D that works seamlessly with Dynamics, allows users to tear down walls and create artistic procedural geometry using spline or polygon objects to define the fractured shape.
- Interactive Knife Tools – enable users to draw lines across a model and tweak the cut with an interactive preview, then lock in new edges or split based on the cut; knife tools are available as separate commands for easy access to the desired mode via shortcut or Commander.
- Object Motion Tracking – the next evolution in MAXON’s effort to give artists accessibility to dynamic VFX and visualization workflows with expanded tools for integrating Cinema 4D creations into real-world footage.
- Shaders and Surface Effects – offer advanced rendering possibilities for creating iridescent surfaces such as bubbles and oil slicks, for capturing shadows for more efficient compositing, parallax mapping for enhanced bump effects, and creating masks for worn edges using inverse ambient occlusion.
- Substance Engine Integration – Download compiled Allegorithmic Substances and utilize them to surface your Cinema 4D objects. This fully-integrated implementation offers outstanding workflow and flexibility, plus options to cache Substances on disk for better performance.
Check out the complete features list on the Release 18 Landing Page.
MAXON continues to build upon its 30-year legacy of empowering our existing and new customers with unprecedented performance and accessibility for streamlining and simplifying design workflows. Cinema 4D Release 18 builds upon that foundation with powerful new tools and refinements so that creative professionals can successfully handle the demands required in today’s motion graphics, VFX and visualization environments.
Harald Egel, CEO & managing partner at MAXON Computer GmbH
Cinema 4D R18 Pricing, Availability and Upgrade Path
Cinema 4D Release 18 is scheduled to ship September 2016. Complete pricing and upgrade information is available at Maxon. Available for Mac OS X and Windows, Linux nodes for Rendering. Recommended system requirements.