UPBGE is very active - a fork of bge with enchanced phyiscs, rendering, and workflow additions. enchanced mesh editing w/ BVH_Tree_From_KX_MeshProxy() https://github.com/UPBGE
Setting the light in the Unreal Engine 4.20 is quite good, with many different types of lighting duck life
Stylish Water Shader 2.0 for Unity with many great features, I enjoyed this new application run 3
Take a look at a pack of 66 tiling materials for city scenes in UE4 by an Unreal Engine Marketplace user Gnarly Potato.
Concrete, Stone, Plastic, Ceramic, Rubber, Marble, Metal tiles and floor materials with some Ground, Pebbles and Asphalt materials for sidewalks and tiling bases with no pattern. Materials with big relief details (bricks, stone tiles) utilize parallax occlusion, materials with no big relief details (asphalt, marble base) utilize basic metal-rough setup.
- 3 master materials: POM, Opacity and Basic PBR
- 43 POM materials
- 22 Basic PBR materials
- 1 Opacity material
Texture Resolutions: 2048*2048
Number of Materials: 66
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 198