If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Check out the new video, showcasing some of the biggest features of the most recent Clarisse 3.0 from Isotropix.
Clarisse is a high-end 2D/3D animation software. It combines a lot of functions in one, providing animation tools, compositing software and a 3D rendering engine. The software is incredibly versatile, allowing you to work with the environments, VFX, do the rendering and so on. The developers put a lot of effort in making this product compatible with modern pipelines, so you don’t have to do a lot of changes or write some additional code.
Anyway, not so long ago Clarisse 3.0 was released and the new version holds a lot of improvements. There’s a new PBR rendering engine, new materials, all new UDIM/UVTiles UV baking supporting AOVs and projection baking, new set of textures and math operators, all new Texture View and so on. Some of the features are described in this video.
Clarisse 3.0 is not free. I would say it’s pretty expensive: $999 to $3200. Good thing it works on various platforms, including Windews and Mac OS X.