Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!
Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!
Check out the new video, showcasing some of the biggest features of the most recent Clarisse 3.0 from Isotropix.
Clarisse is a high-end 2D/3D animation software. It combines a lot of functions in one, providing animation tools, compositing software and a 3D rendering engine. The software is incredibly versatile, allowing you to work with the environments, VFX, do the rendering and so on. The developers put a lot of effort in making this product compatible with modern pipelines, so you don’t have to do a lot of changes or write some additional code.
Anyway, not so long ago Clarisse 3.0 was released and the new version holds a lot of improvements. There’s a new PBR rendering engine, new materials, all new UDIM/UVTiles UV baking supporting AOVs and projection baking, new set of textures and math operators, all new Texture View and so on. Some of the features are described in this video.
Clarisse 3.0 is not free. I would say it’s pretty expensive: $999 to $3200. Good thing it works on various platforms, including Windews and Mac OS X.