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Check out two nice packs for Unreal Engine 4 which will help you easily deal with combat mechanics. These two packs offer a combat system, a movement system, and fully animated characters for different purposes.
- Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc.
- Health component. This component comprises all parameters of character’s health. It can be used not only with the character but with any actor, which might need health parameters.
- Melee Weapon. The class of melee weapon for close quarters combat.
- AI. Basic Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short range.
- XP management component. The component comprises all necessary logic to handle leveling up of a character.
- Game Interface (HUD). A fully animated game interface.
- Combat overview. A cinematic camera in combat.
The Project Close Combat: Swordsman is created to provide developers with a template for games of different genres: action games, RPG’s, slashers or fighting games. The template includes a combat system, a system for character movement, a system for managing character’s level up, and a system of skills for a character.
The Project Close Combat: Fighter is created to provide developers with a template for games of different genres: action games, RPG’s, or fighting games. The template includes a combat system, a system for character movement, a system for managing character’s level up, and a system of skills for a character.