Close Combat System for UE4
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Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
10 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
10 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Close Combat System for UE4
23 October, 2017

Take a look at a pack for UE4 that can help you deal with the combat part. The project features a combat system, a fully animated character set with a sword, a move system (walk, run, jump), and a system for increasing the level of the character.

The Project Close Combat: Swordsman is created to provide developers with a template for games of different genres: action games, RPG’s, slashers or fighting games. The template includes a combat system, a system for character movement, a system for managing character’s level up, and a system of skills for a character.


  • Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc.
  • Health component. This component comprises all parameters of character’s health. It can be used not only with the character, but with any actor, which might need health parameters.
  • Melee Weapon. The class of melee weapon for close quarters combat. In the project, there are 3 different swords stylized differently: Futuristic sword, Sword of Light, Sword of Darkness.
  • AI. Basic Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short range.
  • XP management component. The component comprises all necessary logic to handle leveling up of a character.
  • Game Interface (HUD). There is a fully animated game interface.
  • Combat overview. A cinematic camera in combat.
  • Number of Blueprints: 20

Get the pack


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3 Comments on "Close Combat System for UE4"


99.90 é 500 para nos aqui que pena


lindo mais muito alto para nos no brazil

No money 🤑😭😭