This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
As you might have noticed, Algorithmic has finally launched Substance Designer 6. It’s a powerful new release that has a lot of updates and cool features. During a period of time, some prominent game artists had a chance to check out this project and figure out the perfect way to use the new technology. Now they can finally share some of the things they’ve created with SD6.
In this post, we’ll show some of the astonishing work Mark Foreman has done with SD6. The biggest feature here is the introduction of architectural elements. With the clever manipulation of the graph, you can literally build very complex stones, bricks, and stained-glass windows.
A Substance for generating a Gothic Rose window bedecked with Roses. The graph could now quite feasibly be modified to generate variations of the architectural elements, then used to create a whole texture set.
I made a lot of use of the new Curves node which proved invaluable for creating the carved masonry. A lot of the shapes I made with the Curves node would have been practically impossible with simple gradient adjustments, or at the very least a lot slower to perfect. The text node made adding flavour with the inscription a breeze.
Apart from an imported bitmap for the Substance “S”, everything was created entirely inside Substance Designer 6.
Mark Foreman, CD PROJEKT RED
You might say it’s insane. It is. It’s insane.