Complex Architecture with Substance Designer 6
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Pedro Perez
4 hours ago

Great tip. Thanks for sharing!

use unity connect you find many artists

by Shayne Byrne
7 hours ago

Maybe they should focus on making their games they already have run a bit better first. There are many complaints about the game play in World of Tanks. The platoon aspect needs fixing so it is more fairly ranked.

Complex Architecture with Substance Designer 6
21 February, 2017
News
As you might have noticed, Algorithmic has finally launched Substance Designer 6. It’s a powerful new release that has a lot of updates and cool features. During a period of time, some prominent game artists had a chance to check out this project and figure out the perfect way to use the new technology. Now they can finally share some of the things they’ve created with SD6.

In this post, we’ll show some of the astonishing work Mark Foreman has done with SD6. The biggest feature here is the introduction of architectural elements. With the clever manipulation of the graph, you can literally build very complex stones, bricks, and stained-glass windows.

A Substance for generating a Gothic Rose window bedecked with Roses. The graph could now quite feasibly be modified to generate variations of the architectural elements, then used to create a whole texture set.

I made a lot of use of the new Curves node which proved invaluable for creating the carved masonry. A lot of the shapes I made with the Curves node would have been practically impossible with simple gradient adjustments, or at the very least a lot slower to perfect. The text node made adding flavour with the inscription a breeze.

Apart from an imported bitmap for the Substance “S”, everything was created entirely inside Substance Designer 6.

Mark Foreman, CD PROJEKT RED

Easy. Well, not really.

Mark Foreman: These are the basic steps I took to shape the masonry elements of the rose window ring. Every other masonry shape used variations of these steps to create their specific shape.

Mark Foreman: Apart from the contours of the masonry I made use of the curve node to shape the petals of the roses. Which I then arranged using a couple of Splatter Circular nodes.

Mark Foreman: The curves also came in handy when shaping the leaves for my roses. I used the nodes to add volume to the leaves, such as a slight flick at the end.

You might say it’s insane. It is. It’s insane.

Comments

1
Leave a Reply

avatar
1 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
Jesse Recent comment authors
Jesse
Guest
Jesse

Man, this would make a killer tutorial!