Conarium: Lovecraft + Unreal
Subscribe:  iCal  |  Google Calendar
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
London GB   30, Nov — 1, Dec
London GB   30, Nov — 3, Dec
Dortmund DE   1, Dec — 3, Dec
Latest comments
by brtt
10 hours ago

This is a good blog,it teach me manu things.Thank for your share! visit us

by Jamie Gibson
24 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

Conarium: Lovecraft + Unreal
9 June, 2017

Adventure horror game that works as an homage to the events of ‘At the Mountains of Madness’. Created by 3 people.

Lovecraft and games go hand in hand, but we rarely see a good combination of the two. Conarium is an exception from the general rule. This project was created by the guys from Zoetrope Interactive and published by Iceberg Interactive.

Zoetrope Interactive is a tiny little game development studio from Istanbul/Turkey. There are only three people on the team: Galip Kartoğlu, Onur Şamlı, Oral Şamlı. Conarium is not their first take on Lovecraft. Before that, they’ve released Darkness Within. It was a huge success, so they’ve decided to continue their work on the theme. This is how “Conarium” was born.

As Frank Gilman, a member of the Anthropology Department in the Miskatonic University, you have taken part in the Upuaut expedition led by Dr. Faust, attempting to pass beyond the limits of human consciousness by using a device called Conarium.

When you find yourself regaining consciousness, you are alone in the Antarctic expedition base, and you remember nothing. Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…

Explore the antarctic base, as well as dreams and visions. Study clues, unlock secrets, experience alternate realities, but avoid macabre beings present there at all cost.

The game is powered by Unreal engine and features some very nice visuals. The environment design is really cool. Lighting is moody, there’s a lot of post effects, fog, particles and cool effects. Although it is a small game, it feels and plays really well. Grab one if you feel like you need some scares.


Leave a Reply

1 Comment on "Conarium: Lovecraft + Unreal"


This looks very cool!