Connecting Houdini to UVLayout
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Latest comments
by Hotmail sign up
50 min ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

by Axx
13 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
13 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

Connecting Houdini to UVLayout
8 May, 2017
News
Andy Chlupka has demonstrated a quick way to connect Houdini with headus UVLayout. No hassles. Just watch the video guide and repeat.

Andy has also shared the .hda file for you to understand the workflow. You can get it here. Do you have some questions? Then head to this thread. The final setup features following nodes: having nodes: file->headus_uvlayout1->headus_uvlayout2. You could probably try to use just one ‘headus_uvlayout’ node instead of having two similar ones. What are your thoughts on this? 

Author: Artyom Sergeev

Source: Andy Chlupka

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