Contest: Reimagining Star Wars (Deadline December 31th)
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Latest comments
5 hours ago

$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.

Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.

by Lee Stojkovic
6 hours ago

I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.

Contest: Reimagining Star Wars (Deadline December 31th)
1 December, 2015

Computer Graphics+ is holding a great contest with Zbrush and Wacom. Artists are asked to give a new interpretation to a favorite Star Wars character. Except Jar Jar. Not him. Please.

Reimagine-Star Wars-with-Zbrush

This massive fanart challenge was sponsored by Pixologic ZBrush, Wacom, Learn Squared and Russian game producer Leonid Sirotin (this is the guy who brought our most recent guest Roman ‘Amok’ Papsuev to game industry). The judges are also incredibly distinguished. There’s Maciej Kuciara (an amazing artist, who gave us a little interview this summer. We encourage you to check out his works, if you haven’t yet), Furio Tedeschi (Senior Character / Concept artist at BioWare Montreal) and Brad Rigney (Illustrator at SIXMOREVODKA).

_MG_11220 (1)

Art by Maciej Kuciara


Art by Maciej Kuciara

The challenge is to re-imagine your favorite character, creature or vehicle from the Star Wars universe. We want you to be creative about it, you can cross universes or redesign within an existing universe as long as it’s a fresh and interesting take on the subject. Cyberpunk Boba Fett? Padme Amidala in a new beautiful dress? Gundam Darth Vader? World War II Millennium Falcon? Medieval stormtrooper? Battle wookies, nexu, bounty hunters, droids and other supporting characters, creatures and vehicles are acceptable. We want to see your unlimited power of imagination!


Art by Furio Tedeschi


Art by Brad Rigney

You can submit your works in 2D or 3D. To do so, all you need is publish the image is the appropriate forum link. The contest is international. You can contribute from any part of the world. No violence or nude images.

The deadline is December 30th 2015.

If you’ll be lucky and get the prize, you’ll get some nice goodies:

1st Place

+Wacom Cintiq 22HD or $1700
+A copy of ZBrush 4R7
+A copy of Star Wars Battlefront on a console of your choosing
+Boba Fett (12 inch figure) from Sideshow Collectibles

2nd Place

+Microsoft Surface Pro 4 256GB, 8GB RAM, Intel Core i7
+A copy of ZBrush 4R7
+A copy of Star Wars Battlefront on a console of your choosing

3rd Place

+Microsoft Surface Pro 4 128GB, 4GB RAM, Intel Core M
+A copy of Star Wars Battlefront on a console of your choosing
+A $200 course of your choosing from Learn Squared

Good luck with this! We can’t wait to see some cool Star Wars fanart!


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