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Control This Water Sphere Fluid Simulation Directly In Your Browser

matsuoka_601 showcased a new MLS-MPM-based experiment.

This real-time fluid simulation on a sphere powered by WebGPU builds on matsuoka_601's previous MLS-MPM-based ocean simulation, sharing many of its key features, including Moving Least Squares Material Point Method implemented based on nialltl's article and Screen-Space Fluid Rendering described in GDC 2010 slide used for real-time rendering of the fluid.

It works seamlessly in browsers that support WebGPU, including Chrome, Edge, and Safari. Here's a look at how it performs on the developer's iPad Air 3:

Try this water ball in your browser by clicking this link and visit the GitHub repository for more information. 

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