Cory Barlog Explains How to Make a Good PC Port

God of War director explained what it takes to make a good PC port and told about the reasons for unsatisfactory PC versions of console games.

God of War director Cory Barlog said that PC ports of console games happen to be unsatisfactory when they don't get all the backing it needs from the publisher. According to Barlog, "any game can be ported very well" if everybody’s who's responsible for the PC version has "the right expectations", effective planning, and "the necessary expertise".

In an interview with German GameStar, the director shared that developers often get criticized for poor PC ports, though quite often it is insufficient time and budget to blame for. "It also happens that the publisher says: 'That is exactly the amount that we are willing to spend. That's the maximum time you have for it. And that's the platform we want the game on.'," said Barlog, "Realistically, that's probably not enough."

God of War's PC port appears to be a big success for Sony. Released a few days ago, the game has already got exceptional critical reception as well as a considerable number of concurrent players on Steam. The developers worked on the PC version for at least two years to reach the high quality of the port.

Previously, Barlog also revealed that it was PlayStation developers who had much impact on PlayStation games' PC ports as it was a "collective" effort to convince Sony to make it happen. He also added that he has "no idea" if the upcoming God of War Ragnarök port to PC will happen sooner than the original game PC release.

You can read the original Cory Barlog's interview here. Also don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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