Course: Modeling and Texturing Props for Games

Join the course from Senior Games Artist Hannah Watts from Ubisoft Reflections.

Grab a chance to learn how to work with props for games, from start to finish. Senior Games Artist Hannah Watts will guide through the production process, including working with references, blockout, high and low poly creation, workflow with UVs and maps, and presentation tips using Marmoset Toolbag.

The course contains:

  • 7 chapters with 5 hours of materials
  • final models
  • Substance archive to follow along with
  • PureRef board

During the course, Hannah will also share some of her techniques and tricks that will benefit your workflow. Hannah works as Senior Prop Artist at Ubisoft Reflections and has over 5 years of experience in the industry.

Check out her Artstation page.

You can get the course on the flippednormals website. Use the code GAMES25 to get 25% off.

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    Course: Modeling and Texturing Props for Games